Now that most of the detail in each piece has been created it was time
to create the sub assembly between the PCB and the mouse wheel. Altering the mouse wheel with a few dimensions by going back into the sketch of the revolve I was able to create a successful mate between the two pieces so they both had a flush finish between the both of them.
I remembered there was one small piece which I forget to create which was the screw! Going back and creating this wasn't much a problem at all. Although there are screws already available on Solid Works I decided to create my own to become more familiar with the Helix/spiral feature. In the image below I have created an extruded cut to give the screw a phillips head screw driver interaction.
Using different features in SolidWorks I have managed to create the screw successfully.
The next stage was to add detail to the mouse shell. To do this I added to sub-assembly of the mouse wheel and PCB into another assembly of the mouse itself. This will allow me to create the shelving of the PCB on the lower housing part fit neatly with the mouse wheel coming outside of the mouse.
I gave the PCB a 5mm gap in between the lower housing base which allows the mouse wheel to extend out the mouse neatly. Using the section view in the image below we can see the 5mm gap. In later progress I will add the shelving into the lower housing of the mouse so that the PCB is making contact with the base.
The next stage was to detail the middle housing. As you can see I have used my second monitor at home displaying the the power point which Dan created for assistance.
In the image below You can see I havent merged the properties of the underneath detailing which you can see in the image below. This will allow me to remove whatever offcuts I need to which are coming through the top.
Finalling getting to my last surface loft cut. What I'm doing here is providing a neat lip so that the buttons (very top housing) has a clean finish with the middle housing making as realistic as possible.
Now that the overall modelling of the mouse was complete, it was time to add the detail which was required. Using a series of fillet sketches and the two circles I mirrored the sketch across to make a symmetrical base as you can see in the image below.
Finalising my model with a bit of extra detail, colour and texture I have completed it! The image below is one example where I have used Photoview 360 to create my rendering images.
I came across a few problems compressing my final assessment folder taking up to half an hour which I still don't understand. However it worked eventually!
My final advertisement:
Kieren Smith
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