Friday, 29 June 2012

Kieren Smith - Assignment 3 Final Animation and Presentation Board

Final Presentation Board



Final Animation




Note: I did not upload my animation with my main submission folder due to its size being extremely large. Instead I uploaded to youtube and embedded here to watch. Thank you.

Kieren Smith


Kieren Smith - Assignment 3 Renderings and Animation Development

I took a series of rendered images which I have attached in my final file submission link.






In the image below I have begun development of my animation work. Using a 3D sketch of a spline I created a path for the camera to follow.


In the image below you can see I have applied exploded views into my animation to show the internal aspects of the mouse.



Below is an image of a high detailed render which I created during the process of creating my presentation page.








Assignment 3 - Mouse Assembly

As you can  see the general layout of my assembly is now complete. The main structure of the mouse has been set to transparent so you can get an understand of the internal layout.






In the image above I have successfully applied mates to all my parts and they all seem to be in a flush order.

Kieren Smith Assignment 3 - Recycled parts edited

The scroll wheel I created in assessment 2 is the same one I used but I managed to recycle the part however I just made it bigger to suit the mouse I was creating.



I didnt change much on the chipboard however I had to alter it so that bigger scroll wheel could fit easily. Also, I edited a few of the holes on the chipboard as you can see in the image below.




Final product of the edited scroll wheel:



For the laser piece all I did was created a bit longer at the base so it sits flush with the bottom housing


I also edited the dome piece which you can see internally


Piecing the assembly together I made sure there was enough clearance for the scroll wheel and the laser piece inside the mouse.




Kieren Smith Assigment 3 - Upper Housing Detailing

Below is a surface extrude that I created to which will provide a smooth surface on the base of the top housing.


After trimming the surface, below you can see there is a small gap which I was aiming for.


Using a surface loft I'm now trimming the front end of the top housing to give it a smooth flush profile.


Because I had trouble due to an error with combining the loft with a subtraction to get rid of the lip piece I simply mirrored the left half (which was successful because the right side wasnt) and then subracted it from there, leaving a smooth lip finish.


All I had to do now was to split the button pieces to give the left and right finger grooves model definition.



Thursday, 28 June 2012

Assignment 3 - Surfacing Progress

To start the modelling progress I added in the images I took of my rough scale model.




I used curvature combs on my splines so I could keep track of making a smooth line.




Successfully creating a project curve from the top plane and the right plane I'm now ready to begin sufacing the bottom housing once I drawn the bottom profile.


In the image below you can see I have successfully created a surface from the project curve to the baseline sketch. From there I created a surface from the bottom of the baseline profile to give the housing some form of structure.


From there I created the second housing. Once again using the top plan and the right plane to sketch the profiles, then creating a project curve. From there I connected both project curves together (from bottom housing and newly sketched project curve) and created another surface loft.



After using the guidelines I created between the project curves I have succesfully created the middle housing as you can see in the image below.


In the image below I am using a series of plans to create the upper housing profile.


Successfully creating the top housing surface I then added in sketches of the finger grooves


In the image below I have successfully created finger grooves on the top housing and am now cutting the whole for the mouse wheel.


Now that each housing was completed it was then time to split each one.


Creating a surface extrude as my tool to split the bodies I'm now ready to create the detailing for the middle housing.


In the image below I'm now splitting the parts separately and then saving them as individual files so I can then assemble it.


I'm now up to creating the detail underneath the main top housing. As you can see in the image below I have begun creating the first clip under the right finger groove.


Successfully creating the detail underneath the profile on the right hand side of the top house, I then mirrored each feature to preserve accuracy and time.


In the image below I coverted the entities of the top housing onto the middle housing so that the clips I created run straight through the middle housing neatly.



Monday, 25 June 2012

Assignment 3 - Foam Mouse Photos

 The images in this blog post are of the foam model which I'm using to model my mouse. Although it seems fairly boring and straight forward I just wanted to gain a general understanding of how the structure will be set out when I begin to model it.


 Front Image.





Back Image.


Top Image.


Side Image.

Friday, 1 June 2012

Progress Report 5 - Finalising the Model

Now that most of the detail in each piece has been created it was time to create the sub assembly between the PCB and the mouse wheel. Altering the mouse wheel with a few dimensions by going back into the sketch of the revolve I was able to create a successful mate between the two pieces so they both had a flush finish between the both of them.


I remembered there was one small piece which I forget to create which was the screw! Going back and creating this wasn't much a problem at all. Although there are screws already available on Solid Works I decided to create my own to become more familiar with the Helix/spiral feature. In the image below I have created an extruded cut to give the screw a phillips head screw driver interaction.


Using different features in SolidWorks I have managed to create the screw successfully.


The next stage was to add detail to the mouse shell. To do this I added to sub-assembly of the mouse wheel and PCB into another assembly of the mouse itself. This will allow me to create the shelving of the PCB on the lower housing part fit neatly with the mouse wheel coming outside of the mouse.


 I gave the PCB a 5mm gap in between the lower housing base which allows the mouse wheel to extend out the mouse neatly. Using the section view in the image below we can see the 5mm gap. In later progress I will add the shelving into the lower housing of the mouse so that the PCB is making contact with the base.


The next stage was to detail the middle housing. As you can see I have used my second monitor at home displaying the the power point which Dan created for assistance.


In the image below You can see I havent merged the properties of the underneath detailing which you can see in the image below. This will allow me to remove whatever offcuts I need to which are coming through the top.


Finalling getting to my last surface loft cut. What I'm doing here is providing a neat lip so that the buttons (very top housing) has a clean finish with the middle housing making as realistic as possible.


Now that the overall modelling of the mouse was complete, it was time to add the detail which was required. Using a series of fillet sketches and the two circles I mirrored the sketch across to make a symmetrical base as you can see in the image below.


Finalising my model with a bit of extra detail, colour and texture I have completed it! The image below is one example where I have used Photoview 360 to create my rendering images.


I came across a few problems compressing my final assessment folder taking up to half an hour which I still don't understand. However it worked eventually!


My final advertisement:


Kieren Smith