Friday, 29 June 2012

Kieren Smith - Assignment 3 Final Animation and Presentation Board

Final Presentation Board



Final Animation




Note: I did not upload my animation with my main submission folder due to its size being extremely large. Instead I uploaded to youtube and embedded here to watch. Thank you.

Kieren Smith


Kieren Smith - Assignment 3 Renderings and Animation Development

I took a series of rendered images which I have attached in my final file submission link.






In the image below I have begun development of my animation work. Using a 3D sketch of a spline I created a path for the camera to follow.


In the image below you can see I have applied exploded views into my animation to show the internal aspects of the mouse.



Below is an image of a high detailed render which I created during the process of creating my presentation page.








Assignment 3 - Mouse Assembly

As you can  see the general layout of my assembly is now complete. The main structure of the mouse has been set to transparent so you can get an understand of the internal layout.






In the image above I have successfully applied mates to all my parts and they all seem to be in a flush order.

Kieren Smith Assignment 3 - Recycled parts edited

The scroll wheel I created in assessment 2 is the same one I used but I managed to recycle the part however I just made it bigger to suit the mouse I was creating.



I didnt change much on the chipboard however I had to alter it so that bigger scroll wheel could fit easily. Also, I edited a few of the holes on the chipboard as you can see in the image below.




Final product of the edited scroll wheel:



For the laser piece all I did was created a bit longer at the base so it sits flush with the bottom housing


I also edited the dome piece which you can see internally


Piecing the assembly together I made sure there was enough clearance for the scroll wheel and the laser piece inside the mouse.




Kieren Smith Assigment 3 - Upper Housing Detailing

Below is a surface extrude that I created to which will provide a smooth surface on the base of the top housing.


After trimming the surface, below you can see there is a small gap which I was aiming for.


Using a surface loft I'm now trimming the front end of the top housing to give it a smooth flush profile.


Because I had trouble due to an error with combining the loft with a subtraction to get rid of the lip piece I simply mirrored the left half (which was successful because the right side wasnt) and then subracted it from there, leaving a smooth lip finish.


All I had to do now was to split the button pieces to give the left and right finger grooves model definition.



Thursday, 28 June 2012

Assignment 3 - Surfacing Progress

To start the modelling progress I added in the images I took of my rough scale model.




I used curvature combs on my splines so I could keep track of making a smooth line.




Successfully creating a project curve from the top plane and the right plane I'm now ready to begin sufacing the bottom housing once I drawn the bottom profile.


In the image below you can see I have successfully created a surface from the project curve to the baseline sketch. From there I created a surface from the bottom of the baseline profile to give the housing some form of structure.


From there I created the second housing. Once again using the top plan and the right plane to sketch the profiles, then creating a project curve. From there I connected both project curves together (from bottom housing and newly sketched project curve) and created another surface loft.



After using the guidelines I created between the project curves I have succesfully created the middle housing as you can see in the image below.


In the image below I am using a series of plans to create the upper housing profile.


Successfully creating the top housing surface I then added in sketches of the finger grooves


In the image below I have successfully created finger grooves on the top housing and am now cutting the whole for the mouse wheel.


Now that each housing was completed it was then time to split each one.


Creating a surface extrude as my tool to split the bodies I'm now ready to create the detailing for the middle housing.


In the image below I'm now splitting the parts separately and then saving them as individual files so I can then assemble it.


I'm now up to creating the detail underneath the main top housing. As you can see in the image below I have begun creating the first clip under the right finger groove.


Successfully creating the detail underneath the profile on the right hand side of the top house, I then mirrored each feature to preserve accuracy and time.


In the image below I coverted the entities of the top housing onto the middle housing so that the clips I created run straight through the middle housing neatly.